

The three board an elegant sailing ship docked in the port.


The three stop at what looked like a normal door until Beth produced an old, glowing key.


‘A Need for Trust’
Seems they know what that shadow is too. Best get indoors quick… preferably a fortress…
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Got to say never thought of Eliza the type to carry guys and a sword but after seeing this it is a very cool idea and will make scent that if not magic she will like some thing with range.
Wow even in this version Boundman is following them. I vote 2 and 3 so they can escape.